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Phantasy Star Online 2 New Genesis: What We Learned From TGS


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More about Sega's next generation of Phantasy Star Online was revealed at the Tokyo Game Show, and New Genesis is shaping up for a Substantial upgrade from the present game. There are still lots of details to be revealed as time goes one, but some significant things like battle and the world are much clearer. Hiro Arai out of Sega was live for PSO2 Meseta almost an hour to show footage off of gameplay and speak about what new things are on the way. Not much was mentioned about the current game as well as the upgrade coming alongside NG's launch other than the graphical upgrade, which will be looking great.

Maps are no more divided up into regions with loading screens. NG is going to have completely open world in the home base to the field. The TGS footage showed off a beautiful new world that's a substantial upgrade from the current game. Arai mentions that different areas can be attained seamlessly by simply traversing the world. It seems like that is the world Naberious in the present game, with woods being next to tundra and other areas. Areas are still technically split up, but there's no loading between them. While it has not been straight mentioned, an open world such as this suggests there might not be single celebration places anymore. Most shown in the footage were multi-party regions where there were other gamers. The cap for multi-party places has been lowered to eight from twelve in the present PSO2, but who you see will differ from area to area.

Weather is creating a much better comeback since it changes dynamically and can impact the battlefield, even though the magnitude of the impact wasn't spoken of. Time will also change, and footage showed some nice touches such as fireflies in the forests at night. There's no word on quick travel, mounts or vehicles nevertheless, but Sega has implemented several new methods for players to move fast across this new universe. Players will be able to run faster after a dodge both in and out of battle. A blue streak follows underfoot, so you will know you are doing it right when you watch it.

Another significant addition to motion shown off in the first NG trailer is that the slide. It goes as far as a few of the screenshots have made it seem. Players can get to high ground and jump off to glide and get pretty damn far through the map. Like in Breath of the Wild, you will be able to make you are way up a mountain to glide off from -- but without anything inhibiting you like stamina. It'll also make for some dramatic entrances in to battle. Sega mentioned that crafting and gathering could be getting an overhaul, and while we didn't get a look at crafting, we did observe how much nicer it would be to snag items within the field. Gathering can be performed on the fly, similar to Dragon Hunter: World. Get close to an item, and just tap a button. Fruit can be harvested in trees, you will find new docile creatures which may be hunted for cheap meseta pso2 meat and other items and healing items can be found throughout the property as green glowing indicators called Resta Signs. It's a lot more intuitive than the current game.

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